Prototype: Latest Info
Last year we reported on Prototype, a new open world gaming experience, with a genetically engineered anti-hero who has monstrous powers and just a tad of amnesia, a dangerous combination I’m sure you’ll agree.
Recently the games multiplayer functions were dropped from the title, probably due to the ambitious single player experience the developer are trying to attain:
“I don’t know if I’m right about this, but I think it’s the first open-world game where not only the player evolves over time – which is pretty standard – but so does the world. The world is not the same at the beginning as at the end of our game. Even in a game like Scarface or GTA, the world is really the same. You’ve changed, and you’ve built your empire and whatnot, but that’s it.” – Radical Entertainment senior producer Tim Bennison
Bennison continued to describe just what this evolution would be:
“When we say New York evolves in our game, we mean that it’s almost like a giant game of Risk. Territorial control ebbs and flows across the map of Manhattan. At the beginning of the game, it’s neutral. There’s a few little incidents, and you’re involved in them. But as the game progresses, there’s outbreak zones that are infected. They’re no-go zones that get walled off, and you don’t want to go in there, unless you’re really strange. There’s also militarized zones next to them and trying to control them. That flares. It’s almost like a forest fire. There’s flare-ups. But as the game progresses, the military declares martial law and locks the media and everything down. It starts to become pretty well one or the other, and it evolves even further.”
Sounds like a cool idea, lets hope it pans out, and maybe the developers have enough time to put the multiplayer back into the game, maybe with the help of a patch after launch.
Original interview at Gamasutra
Written by Andy
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